Realms of Ruin: Warhammer fans have long been accustomed to certain factions being overlooked in video game adaptations of the popular tabletop wargame. One of the most consistently neglected factions is Tzeentch, the Chaos God of Change, Sorcery, and Trickery.
This is due in part to the difficulty of representing Tzeentch’s complex and ever-changing nature in a video game format. However, the upcoming real-time strategy game Warhammer Age of Sigmar: Realms of Ruin is finally giving Tzeentch the spotlight it deserves.
The Challenge of Representing Tzeentch
Tzeentch is a difficult faction to represent in video games for several reasons. First, its units are highly varied and often have unique abilities that can be difficult to balance. Second, Tzeentch’s magic is very powerful and can be difficult to counter. Third, Tzeentch’s followers are often deceitful and treacherous, which can make them difficult to play against.
How Realms of Ruin is Addressing the Challenge
Realms of Ruin is addressing the challenge of representing Tzeentch in several ways. First, the game is focusing on the faction’s strengths, such as its powerful magic and its ability to manipulate the battlefield. Second, the game is giving Tzeentch players a variety of tools to use, such as summoning spells and illusions. Third, the game is making sure that Tzeentch’s units are balanced and that its magic is not overpowered.
Why This is a Major Step Forward
This is a major step forward for Warhammer games because it finally gives Tzeentch fans a chance to play as their favorite faction in a video game. It is also a major step forward for the Warhammer Age of Sigmar setting, as it shows that the game is capable of representing all of the factions in the setting, even the most challenging ones.
Realms of Ruin is a promising new Warhammer game that is finally giving Tzeentch fans the representation they deserve. The game is addressing the challenge of representing Tzeentch in a number of ways, and it is sure to be a hit with fans of the faction.
In addition to the above, I would also like to add that Realms of Ruin is also fixing a major problem with Warhammer games by separating the attack and retreat options. In previous Warhammer games, these two options were bound to the same key, which could lead to frustrating misclicks. Realms of Ruin is separating these two options, which will make the game much more playable.